User:Zozart/category test2

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Expanded TomEdwards' two-column layout, integrating some of the features from the Main_Page in order to give it a similar style.

Problems:

  • Mixed HTML and Wiki markup
  • Hard to track opening and closing of <div>s
    • More difficult for users to edit

[edit] Tutorials

[edit] Beginner

[edit] General

  • Building your first room in Hammer
  • Introduction to Editing
  • Hammer 3D and 2D Views
  • Leaks Explained
  • Entity Inputs and Outputs
  • Optimization

[edit] Game-specific

[edit] http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source
  • Making levels for Counter-Strike: Source
  • How To Develop A Map That Works

[edit] Intermediate

[edit] General

  • Source Mapping for Half-Life 1 Mappers
  • Grouping and VisGrouping
  • Cubemaps
  • Physics Entity Overview
  • Entity Hierarchy (parenting)
  • Displacement Surfaces (Terrain)
  • 3D Skyboxes
  • Creating and Using Prefabs
  • How to Release A Map

[edit] Game-specific

[edit] http://developer.valvesoftware.com/w/images/6/6d/Hl2px16.gif Half-Life 2
  • Single-Player Mapping Tips
  • Regions & Atmospheres

[edit] Advanced

[edit] General

  • Advanced Lighting
  • Expert compile mode
  • Using Bspzip to Embed Custom Content
  • Creating Level Overviews
  • Filter Applications
  • Mini-mod tutorial

[edit] Game-specific

[edit] http://developer.valvesoftware.com/w/images/a/a5/Css.gif Counter-Strike: Source
  • Bot Navigation for Counter-Strike: Source

[edit] Reference

[edit] Abstract Mapping

Template:Abstract mapping ideas

[edit] Hammer Editor

  • Hammer Editor Documentation
  • Hammer Feature Requests

[edit] Objects

  • List of entities
  • Prop Gallery
  • Items (weapons, pickups)
  • NPCs (monsters, allies, characters)

[edit] Troubleshooting

  • Troubleshooting Level Design
  • Using the Showbudget Panel
  • Compile Errors

[edit] Design Theory

  • What makes a good level?
  • Single-Player Mapping Tips
  • Bounce (level design)
  • Loops (level design)
  • Push Gameplay
  • Map Compiling Theory
  • RAD (technical)