User:Zenoseiya/World of Darkness/Promethean: The Created
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World of Darkness series |
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Settings |
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Vampire: The Requiem |
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Werewolf: The Forsaken |
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Mage: The Awakening |
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Promethean: The Created |
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Changeling: The Lost |
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Hunter: The Vigil |
| View this alone |
Promethean: The Created is a Storytelling game set in the World of Darkness. Prometheans are soulless corpses animated by a mysterious, alchemical force — the Divine Fire stolen from the gods. Their hideousness forces humans, animals, and even nature itself to reject them on an instinctual level. They wander the dark places of the world, seeking what their creators denied them: humanity.
[edit] To Come into Being...
According to myth, two brothers, Prometheus and Epimetheus, at the directive of Zeus and with gifts from all the gods to aid in their work, descended from Mount Olympus to make creatures that would populate the earth. While the younger worked swiftly and produced great numbers of animals, Prometheus labored over his creation, one made in the shape of the gods. Man.
When his masterpiece was completed and ready to be given life, Prometheus discovered that all of the gifts were used up and Zeus would share nothing more. So after watching his creation suffer with no protections and shiver in the cold winter nights, he resolved to steal fire from the hearth of Olympus and make a gift of it to mankind. This was the divine fire...
| Every act of creation is first of all an act of destruction — Pablo Picasso |
Where a god can breathe a soul into a body, mortals, no matter how gifted, lack that skill. But some very rare men over the course of history duplicated the story of myth, by bringing life to a dead body. Life, fueled by Pyros, but without a soul, without humanity. Those men are now long dead, the ones who are known to have mastered this art. But their creations live on. And reproduce.
Promethean is a game set in the World of Darkness, a contemporary world like ours but with deeper shadows, where the worst sort of urban legends, occult mysteries and conspiracy theories are usually true. As such, contemporary issues such as science are not treated as science fiction, with technologies like robots and spaceships that don't exist yet, or mad scientists creating false life in sterile laboratories. Instead, these issues are seen in the half-light of ancient mysticism and magic. The force that animates Prometheans is not made of nanotech; it's a mysterious energy spoken of in ancient myth: the Divine Fire of the gods. The beings who make monsters aren't scientists trying to prove their crackpot theories — they're other monsters seeking to assuage their loneliness or to hand off their curse so they can escape it themselves.
In short, Promethean is a modern horror game, tinged with elements from medieval alchemy, ancient myth, and modern occultism. It's a game about monsters who want to be human. Despite their strength, endurance, and amazing powers, they envy mortals, for as weak, petty and ignorant as we mortals can be, we have something Prometheans don't: We have each other.

