From Wikipedia, the free encyclopedia
Tokyo Xtreme Racer Zero is the prequel and a sequel to Genki's 1999 game Tokyo Xtreme Racer and 2000 game Tokyo Xtreme Racer: 2. The game takes place before the events of the original game but has enhanced sound and graphics. The game was released in Japan but was also a limited release in North America. The game was released in a PAL version in Europe and Australia under the title Tokyo Xtreme Racer (not to be confused with the Dreamcast title of the same name).
This is the first game in the series that has been released on a different platform besides a Dreamcast. The game series has produced a total of four games (which 3 are sequels). It is still unknown if a forth sequel is planned.
[edit] Sequels
- In 2003 the third sequel titled Tokyo Xtreme Racer: 3 was released for PlayStation 2. Although having a poor response with the previous title Tokyo Xtreme Racer: 2 this game was only released in Japan and parts of North America.
- A fourth game was released with the Tokyo Xtreme Racer name in the U.S, Tokyo Xtreme Racer: Drift, this is a North American release of Kaido Battle focusing on and Touge racing and drifting.
- A fourth sequel has been released for the Xbox 360 platform - the US version was released under the name Import Tuner Challenge and was published by Ubisoft in September 2006. It was previously believed that the Xbox 360 version of the game would create a Massively Multiplayer Racing Game environment where players can race around Tokyo highways seeking out other players to race. While the game does support Xbox Live, it is not integrated as a Massively Multiplayer title. Even with the addition of online play, Import Tuner Challenge still has a major flaw: unlike all other Tokyo Xtreme Racer games, it runs at 30 frames per second instead of 60.
[edit] External links