Zombie Panic! Source

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Zombie Panic! Source is a multiplayer Half-Life 2 First-person Shooter modification that pays homage to the popular Zombie genre of film and games. It is the sequel to the Half-Life modification Zombie Panic!, both of which are available to download for free.

Contents

[edit] Gameplay

[edit] Humans

Every player in the game (Excluding one zombie, or more if players opt to spawn as one) spawns as a human at the beginning of each round. Humans spawn with one pistol (Either the glock, PPK, or USP), and one, usually fairly weak melee weapon. Survivors have access to a wide variety of guns and melee weapons alike to aid them in either completing objectives or obliterating the zombie team. To negate weapon and ammunition hoarding, each weapon (Excluding the fast crowbar) have their own weight, thus if a character is carrying too many guns, melee weapons, or too much ammunition, he will be significantly slower. Humans can also barricade from the zombies by pressing H to holster their weapon, and right click to push objects.

[edit] Weapons

AK-47: A very powerful, rapid-firing gun. Useful if one human is forced to battle several zombies. The AK-47 fires thirty rounds at a time, and can hold a maximum of one hundred rounds.

MP5: The MP5 is similiar to the AK-47, as it also is a fairly powerful, rapid-firing gun, although it weighs slightly less than the AK-47. Like the AK-47, the MP5 fires thrity rounds at a time, and can hold a maximum of one hundred rounds.

Revolver: The revolver is a very powerful, albeit slow-firing weapon. It fires six rounds at a time, and is currently the only weapon capable of killing a zombie in a single headshot.

Glock: The glock is a fairly powerful, rapid-firing pistol.

PPK: Yet another pistol, the PPK can hold only extremely small rounds, which is little compensation for its damage.

USP: The USP is a rapid-firing pistol, with large ammunition clips. It deals the same amount of damage as a glock.

Remmington 870: A slow-firing, yet very strong shotgun. It can hold six rounds at a time, and knocks zombies back several feet upon impact.

Super Shotgun: A fast-firing, very strong shotgun. It can hold three rounds at a time, and knocks zombies back several feet upon impact. It is also less accurate than the Remmington 870.

Grenade: An extremely powerful weapon at medium range (Or close range, if a player is planning to commit suicide and kill a few zombies). The grenade can kill any zombie if they are very close to it.

Sledgehammer: The sledgehammer is a melee weapon with a slow swing rate, but with a large damage output. It also knocks zombies back upon impact.

Crowbar: The crowbar is another melee weapon with a fast swing rate, and a large damage output.

Chair: The chair is a melee weapon with a slow swing rate, yet incredibly high damage output.

Keyboard: The keyboard is a melee weapon with a fast swing rate, and an extremely low damage output.

Wooden Plank: The wooden plank deals low amounts of damage with a fairly fast swing rate, and low damage output.

Shovel: The shovel is a medium swing rate, and medium damage output melee weapon. It can hit zombies from a very long range, and is thus useful for defending barricades.

Golf Club: The golf club is a long range melee weapon with a medium swing rate, and low damage output.

Machete: The machete is a melee weapon with a very fast swing rate, and deals a large amount of damage. However, it requires the user to be in extremely close ranges, exposing them to the zombie's melee attacks.

Frying Pan: The frying pan is a melee weapon with a fast swing rate, large damage output, and decent knockback.

Wrench: The wrench is very similiar to the frying pan, with a fast swing rate, large damage output, and decent knockback. Axe: A melee weapon with a medium swing rate, and fairly large damage output.

Tire Iron: The tire iron is a melee weapon with a fairly fast swing rate and large damage output.

Hammer: The hammer is a light melee weapon with a fast swing rate and medium damage output.

[edit] Zombies

Zombies are the team opposing the humans, thwarting the humans' attempts at survival at each opportunity. At the beginning of each round, all players (Except for one zombie, the carrier) spawn as survivors. The carrier is a zombie with a different, bare and pale skin, stronger melee attacks, more health, and the chance to infect humans. Zombies move slightly slower than humans (Approximately 70% of a human's speed), except when they hold shift, giving them a brief burst of speed. They can only use this ability for several seconds, although it refills when they kill a human. Zombies can use melee attacks and physics damage (Caused by throwing objects into humans) to harm and kill humans. The zombies' melee attack is powerful, causing twenty five damage out of a human's maximum 100 health per hit, and the zombie's attack hits as quickly as the player can press left click. Zombies can also activate a special vision, which clearly displays humans (Red if they are active, black if they are inactive, and green if they are infected), and amplifies the area's light. Each server has its own chance of infection, and each time the carrier hits a human, the human has a chance to be infected. Once a human is infected, it takes approximately one minute for them to turn into a zombie (Survivors can discern the infected by visual cues, such as heavy breathing and grunts). Survivors can kill the infected during this time if they choose to do so.





The game features two modes of gameplay, "Zombie Panic! Classic". In this game play mode, the round can only be won if one side completely destroys the other team. The other Mode is "Zombie Panic! Objective", in which humans have to complete objectives before they are killed by an infinitely spawning zombie side.

Other features that the team modified include the inclusion of music, several custom sounds, several maps, several ways to randomly spawn weapons and ammunition in the map, a host of melee weapons and firearms, a new inventory system that includes the old weight system, and a centralized ammo bank to manage all ammo picked up.

The game has been credited for the fact that it's one of the most played Half-Life 2 mods created.[1]

[edit] History

Zombie Panic! Source began development in early 2005, and released their first public beta on December 28, 2007[2][3][4].

In 2006 [5] Zombie Panic! Source was picked as one of ModDB's top 100 unreleased mods of the year.

In 2007[6], Zombie Panic! Source won ModDB's player's choice unreleased mod of the year.

On February 9th, 2008[7], Zombie Panic! Source was discussed in the first ModDB podcast.

The mod was also featured in the March 2008 issue of PC Gamer, UK Edition[8].

[edit] References

  1. ^ [1] Zombie Panic! Source Review
  2. ^ Zombie Panic: Source v1.0 Full Client Release, Half-Life 2 Downloads, Half-Life 2 -Releases
  3. ^ Source: Zombie Panic Source Brings Zombies, Panic to Source Kotaku article briefly reviewing Zombie Panic! Source
  4. ^ Blue's News: News Comments Blue's News article about the release of Zombie Panic! Source
  5. ^ [2] ModDB 2006 Mod of the Year top 100 page
  6. ^ [3] ModDB 2007 Mod of the Year Awards
  7. ^ [4] Mod DB Podcast Debut!
  8. ^ PC Gamer #185, UK Edition, p 94. March 2008

[edit] External Links