Talk:ZZT-oop

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I added the NPOV check because I felt the article was clearly opinionated and, quite franky, someone *mean* toward ZZT-OOP. Sure, as a level editor for ZZT, it's not quite as advanced or versatile as Visual BASIC or c++, but passages like "[it] can provide one with many hours of fun, but very little else" strike me as unnecessarily disparaging.

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ZZT-oop was not "the first in-game scripting language" by any means. ZZT was released in 1991; I was using a language of similar design (if lesser sophistication) fully three years earlier in Repton Infinity on the 8-bit BBC Micro, and I'd be surprised if there weren't others before that.